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The encyclopedia · Product & Design · Product decision · 1982–1984

Atari invented the video game industry — then buried 700,000 cartridges in a desert

Atari had 80% of the console market in 1982. The E.T. game was buried in a landfill. Revenue fell 97% and Atari was sold in pieces.

Atari · Warner Communications · 1983

What happened

Atari, founded in 1972 by Nolan Bushnell, created the video game industry. The Atari 2600, launched in 1977, dominated the home console market with an 80% share. By 1982, Atari was generating $2 billion in annual revenue and was the fastest-growing company in American history. Warner Communications had bought it for $28 million in 1976; at its peak, Atari was worth billions.

The collapse was spectacular. In 1982, Atari paid $21 million for the license to make a game based on the movie E.T. — and gave the programmer, Howard Scott Warshaw, five weeks to build it. The result was widely considered the worst video game ever made. Millions of unsold E.T. cartridges, along with other excess inventory, were buried in a landfill in Alamogordo, New Mexico, in September 1983.

The E.T. disaster was a symptom, not the cause. The market was flooded with low-quality games from dozens of third-party publishers, and consumers lost trust in the Atari brand. Atari's revenue fell from $2 billion in 1982 to under $100 million by 1984 — a 97% decline. Warner sold Atari's consumer division in 1984. The video game crash of 1983 nearly destroyed the entire industry until Nintendo revived it with the NES in 1985.

Why it happened

  • The E.T. game was built in five weeks on a $21M license — Atari prioritized the movie release date over product quality, and the result was unplayable.
  • The Atari 2600 had no quality-control mechanism for third-party games; the market was flooded with garbage that eroded consumer trust in the platform.
  • Warner Communications managed Atari as a revenue machine, not a creative company — the engineers who had built the industry left or were pushed out.
  • The $2B revenue peak created complacency; Atari did not invest in the next generation of hardware while competitors were already building it.
What it costrevenue fell 97%; industry crashcatastrophic

The lesson

A five-week dev cycle on a $21M license is not a strategy. Atari buried 700,000 E.T. cartridges because it confused a movie release date with a quality deadline.

Aftermath

Atari was sold in pieces. The brand changed hands multiple times and exists today as a small licensing company. The Alamogordo landfill excavation in 2014 confirmed the burial, recovering over 1,300 cartridges. Nintendo's NES revived the industry in 1985 with a strict quality-control seal — the exact mechanism Atari had lacked.

Sources

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