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The encyclopedia · Product & Design · Technical decision · 2017

Pokémon GO Fest 2017: 20,000 tickets sold, networks saturated, game unplayable

Niantic's sold-out 20,000-person festival collapsed as carrier networks saturated — full refunds, PokéCoins and a $1.575M settlement followed.

Niantic · 2017-07-22

What happened

Pokémon GO Fest, Niantic's first real-world ticketed event, filled Grant Park in Chicago on 22 July 2017: up to 20,000 people bought $20 tickets (about $25 with fees) that sold out in ten minutes and were scalped for up to $400. Players queued from 6am for the 10am opening — and from 6am the game would not let most of them in.

The carriers' networks could not carry the crowd. Login failures started hours before the gates opened and the game stayed mostly unplayable for the majority of attendees through the first hours of the festival, while chief executive John Hanke was booed on stage. Niantic blamed saturated AT&T, Sprint and Verizon networks — the carriers disputed that — and admitted to three problems: the networks, an iPhone crash bug and authentication failures.

Niantic responded with a full ticket refund, $100 of in-game PokéCoins and the legendary Lugia for every registered attendee, and extended the playable radius to two miles. A proposed class action over the travel costs the failed day caused settled for $1,575,000 in March 2018, covering airfare, hotels, parking and rental cars — with leftover funds going to two Chicago charities.

Why it happened

  • A live event was planned for a mobile game without testing the one thing it depended on — the cellular networks under 20,000 simultaneous players in one park — so the product failed before it opened.
  • The tickets sold as if the experience was the prize, but the network was a third party nobody had contracted or tested — leaving Niantic to answer for infrastructure it did not control.
  • Refunds solved the ticket price but not the journey: the $1.575M settlement existed because attendees had flown and booked hotels for a day the game could not be played.
What it cost$1.575M settlement; every attendee refunded and compensatedcostly

The lesson

Scale the infrastructure before the tickets: 20,000 players in one park saturated the carriers' networks, and refunds, compensation and a $1.575M settlement turned a marketing event into a liability.

Aftermath

The failed festival became the reference point for live mobile gaming events, and Niantic's compensation package — refund, PokéCoins, free Lugia, extended capture radius — was completed with a $1.575M class-action settlement in March 2018 that covered attendees' travel costs, with leftover funds going to two Chicago charities.

Sources

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