The encyclopedia · Product & Design · Product decision · 1982–1988
Coleco rode Cabbage Patch Kids to $500M — then the Adam computer crashed the company
Coleco's ColecoVision was a hit in 1982. Cabbage Patch Kids made $500M in 1983. The Adam computer was a buggy flop. The company filed Chapter 11 in 1988.
Coleco Industries · 1988-07
What happened
Coleco began as the Connecticut Leather Company in 1932 and spent decades making above-ground swimming pools and Pong clones. Then in 1982, it struck gold twice. The ColecoVision game console sold 560,000 units in its first year, powered by the exclusive Donkey Kong. In 1983, the Cabbage Patch Kids dolls became a national craze — the hottest toy of the Christmas season. Coleco's revenue nearly tripled to $500 million.
Buoyed by this success, Coleco rushed to enter the home computer market with the Adam. The Adam was an all-in-one system: a word processor, a daisy-wheel printer, and a computer, priced at $725. But the system was plagued with bugs. The tape drive was unreliable, the software had glitches, and the printer frequently broke. Consumers returned the Adams in droves. The home computer market was already in a price war between Commodore, Atari, and Texas Instruments, and the Adam could not compete. By early 1985, Coleco had withdrawn from electronics entirely.
Coleco then made another mistake: it spent $75 million to acquire Selchow & Righter, the maker of Scrabble and Trivial Pursuit, just as demand for those games was peaking and about to decline. With the Adam computer a write-off, Cabbage Patch Kids cooling off, and the board-game acquisition failing, Coleco was out of options. It filed for Chapter 11 bankruptcy in 1988. Hasbro bought most of its assets in 1989. The company that had owned Christmas in 1983 was gone five years later.
Why it happened
- Coleco rushed the Adam computer to market with critical bugs — unreliable tape drive, glitchy software, broken printers — and consumers returned them, destroying the product before gaining traction
- The $75M acquisition of Selchow & Righter came at the peak of the board-game market — Coleco paid top dollar for a business that was about to decline as video games took over
- Coleco was a one-hit wonder — Cabbage Patch Kids made the company's fortune, but when the fad faded and the Adam failed, there was no third act to fall back on
The lesson
A single hit does not make a company — it buys time. Coleco used hit money on a buggy computer and a fading board game firm. Both assumed the money would keep coming, but it did not.
Aftermath
Coleco was liquidated after its 1988 Chapter 11 filing. Hasbro acquired most of its brands. The Coleco brand was revived in 2005 by River West Brands, which released the Coleco Sonic handheld (2006) and the failed Coleco Chameleon console (2015-2016). The ColecoVision remains a beloved retro console, but the company that made it was destroyed by the computer that followed. The case is studied as a cautionary tale about success-induced overconfidence and the dangers of chasing a hit with an acquisition.
Sources
- Wikipedia — Coleco (founded 1932; ColecoVision 1982 560K units; Cabbage Patch Kids 1983; $500M revenue 1983; Adam computer flop; withdrew from electronics 1985; $75M Selchow & Righter purchase 1986; Chapter 11 1988; Hasbro bought assets 1989)
- Associated Press
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