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The encyclopedia · Product & Design · Product decision · 2017

Snapchat's Spectacles were camera glasses nobody wanted to wear in public

Snap's $130 camera sunglasses recorded 10-second clips. They sold ~220K units, left $40M in unsold inventory, and became a drawer gadget.

Snap Inc. · 2017

What happened

Snapchat's parent company Snap Inc. launched Spectacles in November 2016: $130 sunglasses with a built-in camera that recorded 10-second video clips from the wearer's perspective. The product was marketed as a fun, casual way to capture moments hands-free.

But Spectacles suffered from the same social acceptance problem that would later plague Google Glass. Wearing camera glasses in public made people uncomfortable — both the wearer and the people being recorded. The 10-second limit was restrictive, the video quality was mediocre, and the novelty wore off quickly.

Snap sold approximately 220,000 units and was left with roughly $40 million in unsold inventory. The company wrote off the loss and continued to iterate on Spectacles, but the product never achieved mainstream adoption. The case illustrated how a product can be fun in a demo and useless in daily life, and how social discomfort is a product defect that no amount of marketing can fix.

Why it happened

  • Wearing camera glasses in public made people uncomfortable — a social acceptance problem no marketing could fix.
  • The 10-second recording limit was restrictive, and video quality was mediocre.
  • The novelty wore off quickly, and the glasses became a drawer gadget.
  • Snap was left with ~$40M in unsold inventory.
What it cost$40M unsold inventory; ~220K units soldembarrassing

The lesson

Social discomfort is a product defect. Spectacles were fun in a demo and awkward in public. If the product makes the user self-conscious, it has failed.

Aftermath

Snap continued to iterate on Spectacles, releasing new versions with AR features. The product remains a niche device. The case is cited alongside Google Glass as an example of how wearable cameras face a social acceptance barrier that technology alone cannot overcome.

Sources

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