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Microsoft spent $5B+ building an iPod killer — and sold 2 million units

Microsoft poured billions into Zune to beat the iPod. After 5 years, Zune had 2% market share and was quietly killed by the iPhone it never saw coming.

Microsoft · 2006-11-14

What happened

Microsoft saw Apple's iPod dominating the MP3 player market and decided to build a competitor. The Zune project, codenamed Argo, was developed in cooperation with Toshiba. Microsoft invested heavily — billions in R&D, a dedicated media division, marketing campaigns, and the Zune Marketplace music store. The first Zune 30 launched on November 14, 2006: a chunky brown device that was heavier and uglier than the iPod, with a proprietary software ecosystem nobody wanted to join.

Sales were modest at best. The Zune 30 sold 1.2 million units between launch and mid-2007, giving it 9% of the US market — respectable but far behind Apple's 63%. By May 2008, total Zune sales had reached just over 2 million units. Revenue fell from $185 million in Q4 2007 to $85 million in Q4 2008. GameStop stopped selling Zunes in May 2008 citing insufficient demand. By 2009, Zune's market share had dropped to 2% — behind Apple, SanDisk, and Creative.

The Zune struggled on every dimension. The hardware was bulky and the first-generation models had a notorious bug: they froze on December 31, 2008, due to a leap-year bug in the clock driver. The software was Windows-only with proprietary DRM that did not work with the existing PlaysForSure ecosystem. The Zune HD (2009) was actually a good product — critics praised its OLED screen and built-in browser — but it could not overcome Apple's ecosystem lock-in and the broader trend of smartphones cannibalizing dedicated music players.

Microsoft announced no new Zune hardware in March 2011 and discontinued all Zune hardware by October 2011. The brand was retired in June 2012, replaced by Xbox Music and Xbox Video. The Zune music download service finally shut down in November 2015. Microsoft never disclosed total losses, but analysts estimated the company spent over $5 billion on the Zune project across hardware, software, marketing, and content licensing — making it one of the most expensive product failures in tech history.

Why it happened

  • The iPod had a decade-long head start, a 63% market share, an intuitive interface, and the iTunes ecosystem — Zune had a brown brick with proprietary DRM.
  • Zune used Windows Media DRM incompatible with the existing PlaysForSure platform — Microsoft's own previous standard, meaning existing music purchases would not play on Microsoft's new player.
  • The Zune software was Windows-only and the hardware never matched the iPod's build quality — the first model was chunky, heavy, and infamously brown.
  • Smartphones were killing the entire MP3 player category — even the iPod was declining — but Microsoft bet billions on a device that solved a problem people were already outsourcing to their phones.
What it cost$5B+ invested; ~2M units sold; 2% market share at peakcostly

The lesson

By the time Microsoft's iPod killer shipped, the iPhone was a year away. The problem was not that Zune was bad — it was that the question had already changed.

Aftermath

Zune hardware was discontinued in 2011, the brand retired in 2012, and the music service shut down in 2015. Microsoft wrote off billions in unrecovered investment. The Zune's technology lived on in parts — the Zune software interface design influenced Windows Phone and Xbox Music. The failure is studied as a case of late-market entry against an entrenched ecosystem and failure to anticipate platform shifts (smartphones killing dedicated MP3 players).

Sources

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    Somewhere, someone solved the problem this company failed at. 2nd Opinion →