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The encyclopedia · Strategy & Leadership · Strategic decision · 2017–2025

Esports hotels topped 10,000 in 2020 — by 2025 more than half had closed

China's esports hotels swapped beds for gaming PCs and multiplied to over 10,000. Thin margins and copycat oversupply closed more than half within five years.

宜博电竞酒店 · 2018

What happened

Esports hotels appeared in second-tier Chinese cities like Zhengzhou and Xi'an around 2017: hotel rooms fitted with high-end gaming PCs and marketed to young gamers as cheaper and more comfortable than an all-night internet cafe. Chains like Yibo Esports Hotel launched in 2018 and rolled out nationally the following year. Opening one location typically cost roughly ¥3–5 million. The format spread fast — Henan province alone went from 121 such hotels in 2018 to 297 in 2019, and Hubei grew its count roughly twentyfold in two years.

By November 2020, esports-branded hotels nationwide topped 10,000, with the narrower category of dedicated 'professional' esports hotels reaching nearly 7,000 that year and growing to over 8,000 by mid-2021. Every new entrant chased the same young-gamer customer with the same pitch, splitting a finite market across thousands of near-identical hotels while equipment and electricity costs stayed fixed per room regardless of occupancy.

By May 2025, Chinese media reported that more than half of the country's esports hotels had closed. The survivors have largely repositioned as ordinary hotels that happen to have gaming PCs, competing on general lodging rather than the gamer niche that originally defined the format.

Why it happened

  • Thousands of operators copied the same format simultaneously, splitting a finite gamer audience across far more rooms than the market could profitably support.
  • High-end gaming PCs and their electricity cost were fixed per room regardless of occupancy, unlike a standard hotel room's much lower marginal cost.
  • The concept's novelty, not a durable service advantage, drove early demand — once every city had several esports hotels, none stood out.
  • Franchise-style rapid expansion prioritized location count over proving any single location's unit economics first.
What it cost10,000+ hotels at 2020 peak; over half closed by 2025embarrassing

The lesson

Swapping a bed for a gaming rig looked like a differentiator until every hotel on the block did it. The equipment cost stayed fixed while the traffic split ten more ways.

Aftermath

Surviving esports hotels have largely repositioned toward general hotel guests, competing on price and comfort rather than the gaming-specific niche that drove the original boom.

Sources

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