The encyclopedia · Finance & Accounting · Financial decision · 2007–2008
TV giants put $50M into an esports league — two seasons later it was off the air
The Championship Gaming Series, financed with $50M from News Corp to bring franchised esports to television, shut down in November 2008 after two seasons.
Championship Gaming Series · DirecTV · 2008-11
What happened
Announced on 8 January 2007, the Championship Gaming Series was television's bet on esports: owned and operated by DirecTV with BSkyB and STAR TV, financed by more than US$50 million from News Corporation across a planned five years. It built 18 city franchises from Carolina Core to Seoul Jinhwa, Wuhan Dragon and Singapore Sword, paid players starting salaries of $30,000 for a two-month season shoot, and offered $5 million of prize money in the first year, shooting Counter-Strike: Source, FIFA, Dead or Alive 4 and racing games for broadcast.
The cost structure was traditional sports television — franchises, salaries, studio production — before esports audiences paid for television. Season two in 2008 expanded the franchise map further, adding Dubai Mirage and Kuala Lumpur Taufan; the expansion consumed a significant portion of the $50 million commitment just as the global economy turned.
On 18–19 November 2008 the partners announced the league was shutting down after two seasons: sponsorships and broadcast revenue had never covered the costs. 'Profitability was too far in the future for us to sustain operations in the interim,' the organisation said. 'The economics just didn't add up.' The five-year plan ended in year two.
Why it happened
- Franchise-and-salary costs were imported from pro sports a decade before esports revenue could support them.
- Rapid season-two expansion burned the News Corp commitment just as the 2008 downturn arrived.
- Sponsorship and TV rights never approached the league's running costs.
The lesson
CGS imported pro sports' cost structure into esports before the audience would pay for it: $50M from News Corp covered two seasons, and 'profitability was too far in the future.'
Aftermath
The 18 franchises dissolved with the league; the five-year plan News Corp had financed ended in its second year.
Sources
- Wikipedia — Championship Gaming Series (founded 2007 after Championship Gaming Invitational pilots in 2006, announced 8 January 2007; owned and operated by DirecTV in association with BSkyB and STAR TV; financed by over US$50 million from News Corporation for a planned five-year period; 18 franchise teams across North America, Latin America, Europe and Asia; starting player salary $30,000 for the two-month season one shoot; $5 million total prize money first year; two seasons 2007 and 2008; season two expansion consumed a significant portion of the initial $50M amid the approaching Great Recession; cessation announced November 2008)
- GamesIndustry.biz, 19 November 2008 — Lack of profits force Championship Gaming Series to close (closure announced 19 November 2008; partners BSkyB, STAR and DirecTV; organisation said profitability was 'too far in the future' to sustain interim operations and 'the economics just didn't add up')
- Variety, 18 November 2008 — Vidgamer series logs off (two seasons; DirecTV, BSkyB and Star backed; insufficient revenue from sponsorships and TV broadcast deals; backers opted not to continue operations)
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